
The FFB setting in game isn’t an overall gain setting. This is what happens with Fanatecs FF setting.

Some wheels and drivers may scale that value (FF) or add to it (dampers and springs) depending on your settings. In a pure linear wheel with no tricks this torque is what you get. In general, the wheel processes that value as a scale of its total available torque. Q: Does the wheel control how much FFB the game puts out or does the game control how much FFB the wheel puts out?Ī: The game sends the wheel a normalized torque value. This is only a visual animation of wheel turning and does not map 1:1 with your input or the actual physics controlling the wheels.

Q: Why do the car’s front wheels turning angle not exactly match my steering wheel angle?Ī: Your steering wheel rotation is matched in physics, but not always directly matching the visual angle of your car’s front wheels, depending on the car and speed it is moving. This is one of the reasons a dashboard camera view has been added to game camera views. This does not represent the actual in game steering wheel rotation, just as the graphical tire steering lock angle is not a 100% representation of the actual physics steering lock.

Q: Why do the driver’s hands in cockpit view only turn the steering wheel 90 degrees to the left or right, instead of matching my own steering wheel?Ī: A point of confusion among wheel users is the fact that the driver’s hand animations in cockpit view don’t turn the steering wheel more than 90 degrees in either direction.
